Tuesday, September 7, 2010

Generations of computers

The history of computer development is often referred to in reference to the different generations of computing devices. A generation refers to the state of improvement in the product development process. This term is also used in the different advancements of new computer technology. With each new generation, the circuitry has gotten smaller and more advanced than the previous generation before it. As a result of the miniaturization, speed, power, and computer memory has proportionally increased. New discoveries are constantly being developed that affect the way we live, work and play.




Each generation of computers is characterized by major technological development that fundamentally changed the way computers operate, resulting in increasingly smaller, cheaper, more powerful and more efficient and reliable devices. Read about each generation and the developments that led to the current devices that we use today.



First Generation - 1940-1956: Vacuum Tubes

The first computers used vacuum tubes for circuitry and magnetic drums for memory, and were often enormous, taking up entire rooms. A magnetic drum,also referred to as drum, is a metal cylinder coated with magnetic iron-oxide material on which data and programs can be stored. Magnetic drums were once use das a primary storage device but have since been implemented as auxiliary storage devices.



The tracks on a magnetic drum are assigned to channels located around the circumference of the drum, forming adjacent circular bands that wind around the drum. A single drum can have up to 200 tracks. As the drum rotates at a speed of up to 3,000 rpm, the device's read/write heads deposit magnetized spots on the drum during the write operation and sense these spots during a read operation. This action is similar to that of a magnetic tape or disk drive.



They were very expensive to operate and in addition to using a great deal of electricity, generated a lot of heat, which was often the cause of malfunctions. First generation computers relied on machine language to perform operations, and they could only solve one problem at a time. Machine languages are the only languages understood by computers. While easily understood by computers, machine languages are almost impossible for humans to use because they consist entirely of numbers. Computer Programmers, therefore, use either high level programming languages or an assembly language programming. An assembly language contains the same instructions as a machine language, but the instructions and variables have names instead of being just numbers.



Programs written in high level programming languages retranslated into assembly language or machine language by a compiler. Assembly language program retranslated into machine language by a program called an assembler (assembly language compiler).



Every CPU has its own unique machine language. Programs must be rewritten or recompiled, therefore, to run on different types of computers. Input was based onpunch card and paper tapes, and output was displayed on printouts.



The UNIVAC and ENIAC computers are examples of first-generation computing devices. The UNIVAC was the first commercial computer delivered to a business client, the U.S. Census Bureau in 1951.



Acronym for Electronic Numerical Integrator And Computer, the world's first operational electronic digital computer, developed by Army Ordnance to compute World War II ballistic firing tables. The ENIAC, weighing 30 tons, using 200 kilowatts of electric power and consisting of 18,000 vacuum tubes,1,500 relays, and hundreds of thousands of resistors,capacitors, and inductors, was completed in 1945. In addition to ballistics, the ENIAC's field of application included weather prediction, atomic-energy calculations, cosmic-ray studies, thermal ignition,random-number studies, wind-tunnel design, and other scientific uses. The ENIAC soon became obsolete as the need arose for faster computing speeds.



Second Generation - 1956-1963: Transistors

Transistors replaced vacuum tubes and ushered in the second generation computer. Transistor is a device composed of semiconductor material that amplifies a signal or opens or closes a circuit. Invented in 1947 at Bell Labs, transistors have become the key ingredient of all digital circuits, including computers. Today's latest microprocessor contains tens of millions of microscopic transistors.



Prior to the invention of transistors, digital circuits were composed of vacuum tubes, which had many disadvantages. They were much larger, required more energy, dissipated more heat, and were more prone to failures. It's safe to say that without the invention of transistors, computing as we know it today would not be possible.



The transistor was invented in 1947 but did not see widespread use in computers until the late 50s. The transistor was far superior to the vacuum tube,allowing computers to become smaller, faster, cheaper,more energy-efficient and more reliable than their first-generation predecessors. Though the transistor still generated a great deal of heat that subjected the computer to damage, it was a vast improvement over the vacuum tube. Second-generation computers still relied on punched cards for input and printouts for output.



Second-generation computers moved from cryptic binary machine language to symbolic, or assembly, languages,which allowed programmers to specify instructions in words. High-level programming languages were also being developed at this time, such as early versions of COBOL and FORTRAN. These were also the first computers that stored their instructions in their memory, which moved from a magnetic drum to magnetic core technology.



The first computers of this generation were developed for the atomic energy industry

Third Generation - 1964-1971: Integrated Circuits


The development of the integrated circuit was the hallmark of the third generation of computers. Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically increased the speed and efficiency of computers.



A nonmetallic chemical element in the carbon family of elements. Silicon - atomic symbol "Si" - is the second most abundant element in the earth's crust, surpassed only by oxygen. Silicon does not occur uncombined in nature. Sand and almost all rocks contain silicon combined with oxygen, forming silica. When silicon combines with other elements, such as iron, aluminum or potassium, a silicate is formed. Compounds of silicon also occur in the atmosphere, natural waters,many plants and in the bodies of some animals.



Silicon is the basic material used to make computer chips, transistors, silicon diodes and other electronic circuits and switching devices because its atomic structure makes the element an ideal semiconductor. Silicon is commonly doped, or mixed,with other elements, such as boron, phosphorous and arsenic, to alter its conductive properties.



A chip is a small piece of semi conducting material(usually silicon) on which an integrated circuit is embedded. A typical chip is less than ¼-square inches and can contain millions of electronic components(transistors). Computers consist of many chips placed on electronic boards called printed circuit boards. There are different types of chips. For example, CPU chips (also called microprocessors) contain an entire processing unit, whereas memory chips contain blank memory.



Semiconductor is a material that is neither a good conductor of electricity (like copper) nor a good insulator (like rubber). The most common semiconductor materials are silicon and germanium. These materials are then doped to create an excess or lack of electrons.



Computer chips, both for CPU and memory, are composed of semiconductor materials. Semiconductors make it possible to miniaturize electronic components, such as transistors. Not only does miniaturization mean that the components take up less space, it also means that they are faster and require less energy.



Fourth Generation - 1971-Present: Microprocessors

The microprocessor brought the fourth generation of computers, as thousands of integrated circuits we rebuilt onto a single silicon chip. A silicon chip that contains a CPU. In the world of personal computers,the terms microprocessor and CPU are used interchangeably. At the heart of all personal computers and most workstations sits a microprocessor. Microprocessors also control the logic of almost all digital devices, from clock radios to fuel-injection systems for automobiles.



Three basic characteristics differentiate microprocessors:



Instruction Set: The set of instructions that the microprocessor can execute.



Bandwidth: The number of bits processed in a single instruction.



Clock Speed: Given in megahertz (MHz), the clock speed determines how many instructions per second the processor can execute.

In both cases, the higher the value, the more powerful the CPU. For example, a 32-bit microprocessor that runs at 50MHz is more powerful than a 16-bitmicroprocessor that runs at 25MHz.



What in the first generation filled an entire room could now fit in the palm of the hand. The Intel 4004chip, developed in 1971, located all the components of the computer - from the central processing unit and memory to input/output controls - on a single chip.



Abbreviation of central processing unit, and pronounced as separate letters. The CPU is the brains of the computer. Sometimes referred to simply as the processor or central processor, the CPU is where most calculations take place. In terms of computing power,the CPU is the most important element of a computer system.



On large machines, CPUs require one or more printed circuit boards. On personal computers and small workstations, the CPU is housed in a single chip called a microprocessor.



Two typical components of a CPU are:



The arithmetic logic unit (ALU), which performs arithmetic and logical operations.



The control unit, which extracts instructions from memory and decodes and executes them, calling on the ALU when necessary.

In 1981 IBM introduced its first computer for the home user, and in 1984 Apple introduced the Macintosh. Microprocessors also moved out of the realm of desktop computers and into many areas of life as more and more everyday products began to use microprocessors.



As these small computers became more powerful, they could be linked together to form networks, which eventually led to the development of the Internet. Fourth generation computers also saw the development of GUI's, the mouse and handheld devices

Fifth Generation - Present and Beyond: Artificial Intelligence

Fifth generation computing devices, based on artificial intelligence, are still in development,though there are some applications, such as voice recognition, that are being used today.



Artificial Intelligence is the branch of computer science concerned with making computers behave like humans. The term was coined in 1956 by John McCarthy at the Massachusetts Institute of Technology. Artificial intelligence includes:



Games Playing: programming computers to play games such as chess and checkers



Expert Systems: programming computers to make decisions in real-life situations (for example, some expert systems help doctors diagnose diseases based on symptoms)



Natural Language: programming computers to understand natural human languages



Neural Networks: Systems that simulate intelligence by attempting to reproduce the types of physical connections that occur in animal brains



Robotics: programming computers to see and hear and react to other sensory stimuli

Currently, no computers exhibit full artificial intelligence (that is, are able to simulate human behavior). The greatest advances have occurred in the field of games playing. The best computer chess programs are now capable of beating humans. In May,1997, an IBM super-computer called Deep Blue defeated world chess champion Gary Kasparov in a chess match.



In the area of robotics, computers are now widely used in assembly plants, but they are capable only of very limited tasks. Robots have great difficulty identifying objects based on appearance or feel, and they still move and handle objects clumsily.



Natural-language processing offers the greatest potential rewards because it would allow people to interact with computers without needing any specialized knowledge. You could simply walk up to a computer and talk to it. Unfortunately, programming computers to understand natural languages has proved to be more difficult than originally thought. Some rudimentary translation systems that translate from one human language to another are in existence, but they are not nearly as good as human translators.



There are also voice recognition systems that can convert spoken sounds into written words, but they do not understand what they are writing; they simply take dictation. Even these systems are quite limited -- you must speak slowly and distinctly.



In the early 1980s, expert systems were believed to represent the future of artificial intelligence and of computers in general. To date, however, they have not lived up to expectations. Many expert systems help human experts in such fields as medicine and engineering, but they are very expensive to produce and are helpful only in special situations.



Today, the hottest area of artificial intelligence is neural networks, which are proving successful in an umber of disciplines such as voice recognition and natural-language processing.



There are several programming languages that are known as AI languages because they are used almost exclusively for AI applications. The two most common are LISP and Prolog.

Monday, September 6, 2010

Microcomputers (Personal computers)


Microcomputers are the most common type of computers in existence today, whether at work in school or on the desk at home. The term “microcomputer” was introduced with the advent of single chip microprocessors. The term “microcomputer” itself, is now practically an anachronism.



These computers include:



Desktop computers – A case and a display, put under and on a desk.

Laptops, notebook computers and Palmtop computers – Portable and all in one case. Varying sizes, but other than smartbooks expected to be “full” computers without limitations.

Tablet PC – Like laptops, but with only a touch-screen instead of a physical keyboard.

Smartphones, smartbooks and PDAs (personal digital assistants) – Small handheld computers with limited hardware.

Programmable calculator– Like small handhelds, but specialised on mathematical work.

In-car computers (“carputers”) – Built into a car, for entertainment, navigation, etc.

Game consoles – Fixed computers specialized for entertainment purposes (computer games).

Handheld game consoles – Ditto, but small and portable.

 Minicomputers (Midrange computers)

A minicomputer (colloquially, mini) is a class of multi-user computers that lies in the middle range of the computing spectrum, in between the largest multi-user systems (mainframe computers) and the smallest single-user systems (microcomputers or personal computers). The contemporary term for this class of system is midrange computer, such as the higher-end SPARC, POWER and Itanium -based systems from Sun Microsystems, IBM and Hewlett-Packard.



Mainframe Computers

The term mainframe computer was created to distinguish the traditional, large, institutional computer intended to service multiple users from the smaller, single user machines. These computers are capable of handling and processing very large amounts of data quickly. Mainframe computers are used in large institutions such as government, banks and large corporations. These institutions were early adopters of computer use, long before personal computers were available to individuals. "Mainframe" often refers to computers compatible with the computer architectures established in the 1960s. Thus, the origin of the architecture also affects the classification, not just processing power.



Mainframes are measured in millions of instructions per second or MIPS. An example of integer operation is moving data around in memory or I/O devices. A more useful industrial benchmark is transaction processing as defined by the Transaction Processing Performance Council. Mainframes are built to be reliable for transaction processing as it is commonly understood in the business world: a commercial exchange of goods, services, or money. A typical transaction, as defined by the Transaction Processing Performance Council, would include the updating to a database system for such things as inventory control (goods), airline reservations (services), or banking (money). A transaction could refer to a set of operations including disk read/writes, operating system calls, or some form of data transfer from one subsystem to another.



Supercomputer

A supercomputer is focused on performing tasks involving intense numerical calculations such as weather forecasting, fluid dynamics, nuclear simulations, theoretical astrophysics, and complex scientific computations. A supercomputer is a computer that is at the frontline of current processing capacity, particularly speed of calculation. The term supercomputer itself is rather fluid, and today's supercomputer tends to become tomorrow's ordinary computer. Supercomputer processing speeds are measured in floating point operations per second or FLOPS. Example of floating point operation is the calculation of mathematical equations in real numbers. In terms of computational capability, memory size and speed, I/O technology, and topological issues such as bandwidth and latency, Supercomputers are the most powerful. Supercomputers are very expensive and not cost-effective just to perform batch or transaction processing. Transaction processing is handled by less powerful computer such as server computer or mainframe

Function

A general purpose computer has four main components: the arithmetic logic unit (ALU), the control unit, the memory, and the input and output devices (collectively termed I/O). These parts are interconnected by busses, often made of groups of wires.




Inside each of these parts are thousands to trillions of small electrical circuits which can be turned off or on by means of an electronic switch. Each circuit represents a bit (binary digit) of information so that when the circuit is on it represents a "1", and when off it represents a "0" (in positive logic representation). The circuits are arranged in logic gates so that one or more of the circuits may control the state of one or more of the other circuits.



The control unit, ALU, registers, and basic I/O (and often other hardware closely linked with these) are collectively known as a central processing unit (CPU). Early CPUs were composed of many separate components but since the mid-1970s CPUs have typically been constructed on a single integrated circuit called a microprocessor

Saturday, September 4, 2010

Software

Software includes all the various forms and roles that digitally stored data may have and play in a computer (or similar system), regardless of whether the data is used as code for a CPU, or other interpreter, or whether it represents other kinds of information. Software thus encompasses a wide array of products that may be developed using different techniques such as ordinary programming languages, scripting languages, microcode, or an FPGA configuration.
The types of software include web pages developed in languages and frameworks like HTML, PHP, Perl, JSP, ASP.NET, XML, and desktop applications like OpenOffice.org, Microsoft Word developed in languages like C, C++, Java, C#, or Smalltalk. Application software usually runs on an underlying software operating systems such as Linux or Microsoft Windows. Software (or firmware) is also used in video games and for the configurable parts of the logic systems of automobiles, televisions, and other consumer electronics.
Computer software is so called to distinguish it from computer hardware, which encompasses the physical interconnections and devices required to store and execute (or run) the software. At the lowest level, executable code consists of machine language instructions specific to an individual processor. A machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. Programs are an ordered sequence of instructions for changing the state of the computer in a particular sequence. It is usually written in high-level programming languages that are easier and more efficient for humans to use (closer to natural language) than machine language. High-level languages are compiled or interpreted into machine language object code. Software may also be written in an assembly language, essentially, a mnemonic representation of a machine language using a natural language alphabet. Assembly language must be assembled into object code via an assembler

Multi tasking

While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by multitasking i.e. having the computer switch rapidly between running each program in turn.
One means by which this is done is with a special signal called an interrupt which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are running "at the same time", then the interrupt generator might be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, it may appear that many programs are running at the same time even though only one is ever executing in any given instant. This method of multitasking is sometimes termed "time-sharing" since each program is allocated a "slice" of time in turn.
Before the era of cheap computers, the principle use for multitasking was to allow many people to share the same computer.
Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly — in direct proportion to the number of programs it is running. However, most programs spend much of their time waiting for slow input/output devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it will not take a "time slice" until the event it is waiting for has occurred. This frees up time for other programs to execute so that many programs may be run at the same time without unacceptable speed loss

Networking and Internet

Computers have been used to coordinate information between multiple locations since the 1950s. The U.S. military's SAGE system was the first large-scale example of such a system, which led to a number of special-purpose commercial systems like Sabre.
In the 1970s, computer engineers at research institutions throughout the United States began to link their computers together using telecommunications technology. This effort was funded by ARPA (now DARPA), and the computer network that it produced was called the ARPANET.The technologies that made the Arpanet possible spread and evolved.
In time, the network spread beyond academic and military institutions and became known as the Internet. The emergence of networking involved a redefinition of the nature and boundaries of the computer. Computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s the spread of applications like e-mail and the World Wide Web, combined with the development of cheap, fast networking technologies like Ethernet and ADSL saw computer networking become almost ubiquitous. In fact, the number of computers that are networked is growing phenomenally. A very large proportion of personal computers regularly connect to the Internet to communicate and receive information. "Wireless" networking

History of computing

The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. From the end of the 19th century onwards though, the word began to take on its more familiar meaning, describing a machine that carries out computations.[

computer

A computer is a programmable machine that receives input, stores and manipulates data//information, and provides output in a useful format.

While a computer can, in theory, be made out of almost anything (see misconceptions section), and mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century (1940–1945). Originally, they were the size of a large room, consuming as much power as several hundred modern personal computers (PCs). Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.Simple computers are small enough to fit into mobile devices, and can be powered by a small battery. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". However, the embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are the most numerous